
I experimented with different routes, until I found out that picking up the left side bugs, using them for the first cycle, then going to the right side for the second cycle actually results in bug duplication on the right side! This means 20 bugs of each type can be picked up as opposed to 10, which allows for the second cycle to be completed with Maui only and results in it being the fastest way to go through the fight. This final boss took me a long time to figure out. Damage boost turnaround: when taking damage, if the opposite direction is flicked at a specific frame it's possible to gain a bit of distance.


Ceiling zip: when starting a jump in ninja form towards a ceiling and yin yang coins run out on the way up, it's possible to zip through said ceiling. Double jump: when a jump is initiated as ninja form and yin yang coins run out in mid air, there's a frame window to perform a double jump as Maui. Quick hook regrabs: as ninja form, letting go of a hook and regrabbing it from the other side is faster than going through an entire swing animation and turning around that way. Ninja animation skip: there's normally an animation that plays during the transformation to ninja form, but it can be skipped by crouching. Fast horizontal shooting: in mid-air, pressing B and up on the same frame, then releasing up the frame after, results in the shot being fired a few frames more quickly. Crouch cancelling: when Maui fires, it's possible to crouch and uncrouch to save animation frames and allow for faster re-firing.

Neutral jump acceleration manipulation: by initiation a neutral jump in the opposite direction, then turning around, Maui can accelerate towards that direction more quickly. This gains a bit of distance on a lot of jumps.

But, by releasing the forward direction for a single frame, then repressing it, the speed first drops to 2.938px/f and then rises back to 3.063px/f. Jump speed cap manipulation: normally Maui's horizontal speed cap is of 3 pixels per frame during a jump.
